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Old Sep 03, 2005, 10:35 PM // 22:35   #41
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I found mending was priceless in the level 15 arena by yaks bend. I had a BLAST playing in that arena, and as a sword W/Mo I was able to maintain mending on not only our healer, but myself as well. Here's how: battle rage, sever artery, gash, mending, res, healing breeze, hamstring, bonettis defense. 8 healing prayers and the rest into swordsmanship.

I'd start by casting mending first on our healer, and then on me once as much energy had regen'd as possible before the game started. Battle rage helped me get in a sever artery and gash, followed by bonetti's, which recharged my energy. Hamstring for fleeing healers, healing breeze when mending just didn't cut it. This saved the monk AND myself tremendous amounts of energy. Since the only energy spells I had were hamstring (used sparingly, but priceless when i needed it!) and healing breeze, the lack of energy posed no problem. And since the monk didn't have to worry so much about healing himself OR me he could focus more on the other two in our team!

Indeed, this build was not quite so useful when we came across a team whose tanks didn't attack me! It might seem obvious that a good strategy would be to go straight for nukers and healers, but surprisingly, in many of my encounters with shiverpeak teams I found myself bearing the brunt of the damage. However, on the rare occasion when the opposition bypassed me and went straight for the monk, I'd simply cancel my mending, give the healer a heads up, and slowly regen energy for hamstrings. I can't count how many times I had 20+ consecutive wins, with marginal allies.

This is certainly an example with limited use. I don't dare generalize about mending lest I get flamed to hell and back. However, its usefullness in Shiverpeak arena is unquestionable. Level 15 characters don't do that much damage, so the constant +3 health pips (on two characters!) was priceless. Move to level 20... maybe so, maybe not so much...

Once I hit level 16 I cried.

But still, to this day, after crystal desert, thunderhead keep, and the lich, I have mending equipped.

Flame away.
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Old Sep 05, 2005, 12:08 AM // 00:08   #42
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if ur monk has only 50 due to runes and suck mending can be very useful when used with protective spirit beacuse it can let u heal quickly
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Old Sep 05, 2005, 12:09 AM // 00:09   #43
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such*
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Old Sep 10, 2005, 09:25 PM // 21:25   #44
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i use this for running ppl places with my warrior all the time(only good use)
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Old Sep 10, 2005, 09:49 PM // 21:49   #45
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Mending is the absolute foundation of Eternum Pariah's GvG build. Our Heal Monks just casts mending on everyone. It's so uber, they don't even bother healing anyone after that. I mean, as the above poster put it, it can heal for over 1800hp in 4 minutes!?!?!!?
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Old Sep 28, 2005, 05:13 PM // 17:13   #46
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saying that mending is not good for a healing monk show that you do not know how to play an effective healing monk. Holding mending on the 2 primary tank save a lot of effort in healing. Combine with blessed signet, you have +6 energy every 10 seconds. You do not need to care about all the DoT conditions and if your second profession is a mesmer, blessed signet with 2 mending along with energy tap can turn you into a limitless energy healing monk even if you use the healing ankh (+27energ, +30 health and -1 energy regen) which left you at end with only +1 energy regen (start at +4 regen -2 mending -1 healing ankh). The best healing monk build is a good mix of signet (blessed signet and signet of devotion), enchantment (mending) and healing skills (heal party, healing breeze, word of healing)....never forget rez cause shit can happen
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Old Sep 28, 2005, 05:18 PM // 17:18   #47
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Quote:
Originally Posted by godspeed the white
saying that mending is not good for a healing monk show that you do not know how to play an effective healing monk. Holding mending on the 2 primary tank save a lot of effort in healing. Combine with blessed signet, you have +6 energy every 10 seconds. You do not need to care about all the DoT conditions and if your second profession is a mesmer, blessed signet with 2 mending along with energy tap can turn you into a limitless energy healing monk even if you use the healing ankh (+27energ, +30 health and -1 energy regen) which left you at end with only +1 energy regen (start at +4 regen -2 mending -1 healing ankh). The best healing monk build is a good mix of signet (blessed signet and signet of devotion), enchantment (mending) and healing skills (heal party, healing breeze, word of healing)....never forget rez cause shit can happen
uhhh..... i guess ill let someone else handle this
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Old Sep 28, 2005, 05:37 PM // 17:37   #48
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Quote:
Originally Posted by godspeed the white
The best healing monk build is a good mix of signet (blessed signet and signet of devotion), enchantment (mending) and healing skills (heal party, healing breeze, word of healing)....never forget rez cause shit can happen
i'll give him the benefit of the doubt that this was aimed for PvE, because take this kind of build into PvP and you'll be slaughtered. Healing monk is as much about quick reaction as it is about sustained healing.

Blessed signet: too slow. Mending/Heal Breeze: no difference if you're getting spiked for 300 damage at a time. Heal Party: too slow. Word of Healing: might be decent if it wasn't bugged.
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Old Sep 28, 2005, 06:30 PM // 18:30   #49
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Mending is excellent for running purposes (as previously mentioned) and in either PvE or PvP against energy-draining mesmers (it's the only skill, other than Healing Signet, that can provide constant healing without requiring any energy). Otherwise, other healing spells are much more effective...
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Old Sep 28, 2005, 07:05 PM // 19:05   #50
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Next thing you know people are going to say a fiery dragon sword is good too
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Old Sep 30, 2005, 08:58 AM // 08:58   #51
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I'd say this comment about sums up most people's attitude: (from my friend when i suggested mending as part of my build): "mend ftl"
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Old Oct 06, 2005, 04:35 AM // 04:35   #52
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Quote:
Originally Posted by Lexar
Next thing you know people are going to say a fiery dragon sword is good too
Mine is.. it's got a +25 health bonus and.. some other mod I can't remember off hand. (shows how much I play my warrior)
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Old Oct 06, 2005, 04:53 AM // 04:53   #53
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I feel that mending is a great skill. To me anyways. All on preference. Depends if you are going to run, go help with quests with lowbie friends, if you feel like pissing people off in pvp when running around like an idiot. I find it useful in PvE. But hey, that's just me
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Old Oct 06, 2005, 06:00 AM // 06:00   #54
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Quote:
Originally Posted by lg5000
Mine is.. it's got a +25 health bonus and.. some other mod I can't remember off hand. (shows how much I play my warrior)
You can't remember because there is no other mod. It's a "Fiery" dragon sword, with a haft you can't change. Yep, the only sword in the game that you can't upgrade, making it absolute garbage. And +25 health....just....no.
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Old Oct 06, 2005, 09:46 AM // 09:46   #55
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Quote:
Originally Posted by White Designs
You can't remember because there is no other mod. It's a "Fiery" dragon sword, with a haft you can't change. Yep, the only sword in the game that you can't upgrade, making it absolute garbage. And +25 health....just....no.
wrong.

a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering.



Back to Mending. why is it so maligned? three pips of health regen could save your life. sure, if you are terminaly stupid it can be shattered to the lament of all near you. but so can breeze. ok its bad health to energy ratio. like 6:1 or something. but the important thing is that it isn't sapping your monk. from the monks point of view it is a free 6 point heal per second.

Mending is a good skill. learn to use it properly. do you cast backfire on the W/R? no. do you use mending around a mesmer? no.

its that simple.
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Old Oct 06, 2005, 12:19 PM // 12:19   #56
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Simple fact is that the extra pip of energy regen is better spent on healing skills. Mending's heal to energy use ratio is awful, it heals too slowly to prevent any real damage and to make matters worse if someone is on full health it's wasting energy.

Mending should never ever be used in any pvp arena past yaks. No exceptions, sorry.
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Old Oct 06, 2005, 12:52 PM // 12:52   #57
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and if you really want to use mending, breeze, healing hands, etc. as a W/Mo please cast it on the monks -> they may need that extra bit of healing.

It is still awful, but at least it won't be useless, it will be just bad
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Old Oct 06, 2005, 01:38 PM // 13:38   #58
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Quote:
Originally Posted by Charcoal Ann
wrong.

a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering.
Why is it bad, well, let's see. Every other sword in the game can be fiery, along with any other elemental damage, life-stealing, energy stealing, etc. Fiery dragon sword can be fiery. Swell.
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Old Oct 06, 2005, 05:14 PM // 17:14   #59
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Zealous/Vamp are the 2 most important mods for dealing damage for obvious reasons. Poisoner's bowstring on an apply poison ranger is decent as well, but apart from that, all other offensive mods are useless.
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Old Oct 07, 2005, 07:40 AM // 07:40   #60
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Mending's usefull with the vamp weapon degen lol
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